| a |
| Actor Networks | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
| Actor-Network Theory | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
| Agile | Agile Management in Cybersecurity |
| AI agent | Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
| Application Lifecycle Management | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| Artificial Intelligence | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
| Artificial Intelligence adoption | Exploring the social and technical factors in organisational AI adoption: A systematic literature review |
| attention | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| attention crisis | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| Augmented AI | Exploring the social and technical factors in organisational AI adoption: A systematic literature review |
| Awareness | A Cyber Attack Simulation for Teaching Cybersecurity |
| b |
| Barriers | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
| Barriers and Enablers | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
| Business ecosystems | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
| Business Process Management | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
| c |
| Checklist | Disruptive innovation in Small and Medium Enterprises: a key factors checklist |
| Cirular Economy | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
| complaint management | Revitalizing Public Trust through Efficient Complaint Management: A Comprehensive Study on the Impact and Effectiveness of Public Complaint Management System of Malaysia |
| cross-case analysis | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
| cross-platform analysis | Uncovering Cross-Platform Spreading Patterns of Fake News about Covid-19 |
| Customer Centricity | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| Customer co-creation | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| cyber attacks | A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
| Cyber Security | A Cyber Attack Simulation for Teaching Cybersecurity |
| Cybersecurity | Agile Management in Cybersecurity A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
| Cybersecurity incidents | A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
| d |
| data protection | Persona-oriented Data Protection Impact Assessment for Small Businesses |
| Data Protection Impact Assessment | Persona-oriented Data Protection Impact Assessment for Small Businesses |
| Data Security | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
| decision making | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
| Design Science | Agile Management in Cybersecurity |
| Design Thinking | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| digital products | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| Digitalization | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| disinformation | Emotionally driven fake news in South Africa |
| disruptive innovation | Disruptive innovation in Small and Medium Enterprises: a key factors checklist |
| e |
| Education | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world A Cyber Attack Simulation for Teaching Cybersecurity |
| Employee | Leading in Society5.0, The 5Co Leadership Concept |
| European General Data Protection Regulation | Persona-oriented Data Protection Impact Assessment for Small Businesses |
| f |
| Fake News Detection | Uncovering Cross-Platform Spreading Patterns of Fake News about Covid-19 |
| focus | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| Framework | Agile Management in Cybersecurity |
| g |
| game-based learning | PlayWithUnicam: An extensible platform for serious games Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
| Gamification | PlayWithUnicam: An extensible platform for serious games |
| General Systems Theory | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
| Generation Z | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| h |
| hate speech | Combating Hate: How Multilingual Transformers Can Help Detect Topical Hate Speech |
| Healthcare data | A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
| human centred learning in a digital world | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| human needs | Leading in Society5.0, The 5Co Leadership Concept |
| i |
| Innovation | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| Interoperability | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
| Interpersonal Behaviour | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour |
| k |
| KNIME | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
| knowledge creation | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| Knowledge Management | Selecting a Knowledge Management Methodology in Society 5.0 |
| l |
| Leader | Leading in Society5.0, The 5Co Leadership Concept |
| Leadership | Leading in Society5.0, The 5Co Leadership Concept |
| lifecycle | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| m |
| machine learning | Uncovering Cross-Platform Spreading Patterns of Fake News about Covid-19 Combating Hate: How Multilingual Transformers Can Help Detect Topical Hate Speech |
| management | Agile Management in Cybersecurity |
| mental health | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| methodology | Selecting a Knowledge Management Methodology in Society 5.0 |
| Minecraft Reinforcement Learning | Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
| misinformation | Emotionally driven fake news in South Africa |
| mitigation strategies | A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
| Mobile Banking Systems | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour |
| Mobility as a Service | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
| multitasking | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| n |
| Natural Language Processing | Emotionally driven fake news in South Africa Combating Hate: How Multilingual Transformers Can Help Detect Topical Hate Speech |
| New Product Development | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| New teaching methods | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| New Work | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
| p |
| parents | Managing the work-life balance when working from home: the experience of Flemish parents |
| Phishing | A Cyber Attack Simulation for Teaching Cybersecurity |
| Policy and Regulation | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
| public complaint | Revitalizing Public Trust through Efficient Complaint Management: A Comprehensive Study on the Impact and Effectiveness of Public Complaint Management System of Malaysia |
| Public Service Delivery | Revitalizing Public Trust through Efficient Complaint Management: A Comprehensive Study on the Impact and Effectiveness of Public Complaint Management System of Malaysia |
| Public Transportation wit E-Vehicles | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
| r |
| Reliability | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
| s |
| SA Retail Banks | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour |
| Scalability | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
| serious game | PlayWithUnicam: An extensible platform for serious games A Cyber Attack Simulation for Teaching Cybersecurity |
| Small and Medium Enterprises (SMEs) | Disruptive innovation in Small and Medium Enterprises: a key factors checklist |
| small businesses | Persona-oriented Data Protection Impact Assessment for Small Businesses |
| Smart City Brain | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
| Society 5.0 | Selecting a Knowledge Management Methodology in Society 5.0 |
| Society 5.0 Education | Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
| Sociotechnical | Exploring the social and technical factors in organisational AI adoption: A systematic literature review |
| South Africa | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
| sustainable development | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
| Sustainable Development Goals (SDGs) | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
| Systematic Literature Review | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour Exploring the social and technical factors in organisational AI adoption: A systematic literature review A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
| systemic risk | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour |
| t |
| T-O-E framework | Disruptive innovation in Small and Medium Enterprises: a key factors checklist |
| team | Leading in Society5.0, The 5Co Leadership Concept |
| Training AI agent | Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
| u |
| user-centered design | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
| user-friendly | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
| w |
| work | Leading in Society5.0, The 5Co Leadership Concept |
| work-life balance | Managing the work-life balance when working from home: the experience of Flemish parents |
| working from home (WFH) | Managing the work-life balance when working from home: the experience of Flemish parents |